![]() ![]() USF was debuted as an infantry based faction, able to flexibly address the threats it faced with tenacious riflemen, officer units, and their specials. Then came the USF and OKW, both of which were initially mistakes in design. The Brits followed very much this faction design, and as a faction punish players who decide to spam any one unit. The two original factions in COH2 required a variety of different units to accomplish different tasks, and god forbid you lacked the required tool and had to compensate with bodies. Honestly the most frustrating part about talking with people who only play OKW is that they have little frame of reference as to how many moving parts other factions have to deal with. Man power cost for sturms? Just spam the aforementioned volksgrenadiers. ![]() The panzersheck shift? Don't worry, now the old, injured, and sickly scrapings of the late war population referred to as Volksgrenadiers have access to more STGs than the professional Wehrmacht (Never you mind production limitations). The shorter timer on flame grenades? Roughly the same as the Molotov rain dance. You'll need to be clear about when OKW received a true nerf. Originally posted by Felinewolfie:Because Germans cried so much that british were grossly overpowered.Īnd the times OKW got nerfed was because?
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